Macintosh users should join this thread to show your support for the OCTGN team building a Macintosh version. More importantly, indicate what level subscriber you are signed up for. I'll start off with the general format.
I support the request for an OCTGN Macintosh version.
Glen Lawson - Gold Member since October 2013
Edit from moderator
We will make a mac client at some point, but the following information is for users that want to run it on a mac before then.
I want Netrunner on my Mac!!! :D
:( It is likely never to happen..... The game designers don't seem to care that a huge chunk of people can't run the program native on their machines. The default answer is "We can run OCTGN on VirtualBox, VmWare, Parallels or WINE." I am doubtful a MAC version is even being worked on or planned any more given the major inactivity of this particular thread. That said, it is sad because any Mac user knows, its difficult and often times very buggy to even get the above programs to work properly half of the time......
I doubt it is even being worked on any more at this point. Note the inactivity of the thread. The default answer (If you even get one) is it will run on VmWare, Parallels, VirtualBox or WINE. The frustrating and sad part is, most Mac users will tell you the above programs are buggy and don't often reliably work well. I just don't think native support for our machines will ever be a reality. In fact I bet tablet support happens first. I honestly don't think the OCTGN support/design staff care that a major chunk of players can't access or run their program native. :(
OCTGN was designed with the .NET framework at its core, which essentially means that it's locked into windows-only support. Going cross-platform with OCTGN in its current state would mean having to remove all of the .NET elements, but since it's so ingrained into the codebase, the devs would need to actually rewrite OCTGN from the bottom up. That's what the overall goal of the feature funding campaign was for -- rewrite all of OCTGN from scratch with cross-platform as the top priority.